Search articles from thousands of Examiners
Write for us
New Orleans Games and Hobbies RPG Examiner
RPG Examiner

Non-lethal weapons for your RPG: Anti-lethals

November 6, 6:50 AMRPG ExaminerMichael Tresca
Comment Print Email RSS Subscribe

Subscribe


Get alerts when there is a new article from the RPG Examiner. Read Examiner.com's terms of use.
Email Address


  Include other special offers from Examiner.com
Terms of Use

Facial Recognition Technology
Courtesy Wikimedia

In 1996, the USAF Institute for National Security Studies' produced a publication titled Non-Lethal: Terms and References. It detailed a variety of weapons that inflicted harm without bullets, some theoretical, some already in use. All of them make for excellent surprise weapons in any campaign involving technology and warfare. This week, we focus on anti-lethals.

Anti-lethal technology provides counter-sniper, counter-mortar, antimissile and high-precision weapons capabilities. Advanced forms of camouflage and sensors which defeat lethal weapons are additional forms of this technology.

Anti-lethal Camouflage, also known as Chameleon Camouflage, renders a soldier practically invisible.  This is accomplished through a sophisticated color and light sensor array which detects an object's background color and brightness. This data is then computer matched and reproduced on a pixel array covering the viewing service of the object to be camouflaged. It bestows a +10 equipment bonus to Hide checks. 

Counter-sniper anti-lethals are electronic sniper-locating systems based on acoustic, shock wave or infrared measuring technologies. It provides the location of a hostile sniper to a sniper team or to an automated counter-sniper system which can fire either a kinetic round or a low-energy laser at the hostile sniper. Sniping is possible by someone hidden at least 10 feet from a target and requires another Hide check after the attack at a -20 penalty. With a counter-sniper system, the counter-sniper receives a +10 equipment bonus to Spot the sniper. 

Sensor-Facial Recognition Technology recognizes human facial features and compare them to databases of wanted suspects. It provides a +10 equipment bonus to Spot checks opposing a Disguise check. 

White Light Goggles "gate out" bright white light so that the user will not be affected by blinding attacks. It gives the user a +10 equipment bonus to all attacks that might blind the wearer (excluding supernatural attacks).

More About: Tabletop RPGs

Add a Comment

Name:


Comments:
characters left

NOTE: Do Not Alter These Fields:

Inside 'New Moon'
Get inside info on all things New Moon.
Robert Pattinson | Taylor Lautner

Recent Articles

Tuesday, November 24, 2009
The appeal of documentary-style films for gamers is that they can continue the illusion of hyper-reality by using it as a prop in a role-playing game. …
Monday, November 23, 2009
Monster Madness looks at forgotten monsters from the early days of gaming, when creativity ran rampant, game balance was an afterthought, and critters …