
Ah, childhood. An idyllic time with no cares or responsibilities... unless you happen to live inside a Japanese RPG. I'm not sure why it is, but the story of almost every single JRPG I've played demands that the fate of the planet and all who live upon it rest upon the shoulders of a pre-pubescent lad or lass who, by some freak of chance, happens to have the wherewithal to overcome all of the world's evils without ever stopping to drink a juice box or cry to his mother about a skinned elbow. That's certainly an awful lot to swallow, and it's only made worse by how seriously the games tend to take themselves, almost as if the game designers are unaware of just how absurd a premise having a child save the world is. Thankfully, there are a few instances of the genre that are willing to acknowledge (and even revel in) that underlying absurdity, the best example being the Hal Laboratories quirkfest
At first,
Consider the silent protagonist, Ness. Sure, he's The Chosen One (a mystical bee from the future tells you as much,) and he does have psychic powers, but he's still a helluva lot more normal than your average savior of the world, as this hastily-made chart will demonstrate:
|
Traditional JRPG Hero |
Ness |
Parents |
At least one deceased or missing. |
Alive and well. |
Siblings |
If male, turned evil. If female, kidnapped. |
Sister works as a delivery girl for a storage company. |
Weapon of choice |
The Magical Sword of Legendary Destiny and Great Justice. |
Baseball bat. |
Head |
Red baseball cap. | |
Arch-nemesis |
Powerful sorcerer hell-bent on world domination. |
A fat kid with a bad attitude. |
Favorite thing |
Angst. |
"Rockin'" |
And the differences don't begin or end with young Ness. For instance, your arsenal of weapons is low on battle axes and crossbows but includes pop guns, frying pans, and bottle rockets. Instead of gulping down vaguely described potions and elixirs to restore health, you eat cookies, croissants, and beef jerky. And rather than battling evil ghosts and giant robots, you'll fight... well... evil ghosts and giant robots, but also ants, skate punks, runaway dogs, sentient puddles of vomit, and, worst of all, "New Age Retro Hippies." In short, instead of treating players to another cookie cutter world of steampunk or sword-and-sorcery,
But just because the game is heavy on the wackiness doesn't mean it's light on super-fun JRPG adventure. From the moment Ness is awakened from a sound sleep and discovers the meteor that crashed near his house, he'll find himself on an epic quest to collect the eight melodies (/ MacGuffins) and put a stop to the monstrous Giygas, an adventure that will take him from his quiet hometown of Onett to the very guts of evil made manifest. Along the way, he'll visit bustling cities (complete with pizza parlors and department stores,) haunted graveyards, snowy mountain peaks, dinosaur-infested jungles (Sam Neill cameo not included,) and, for some reason, Stonehenge. Best of all, everywhere you go an odd fellow who looks like Doctor Demento will come spinning out of the sky and snap a picture of you, so that you can reminisce about your travels at the end of the game and/or have him added to some sort of national creepy pervert registry.
Now, if any part of that description confuses you, let me assure you that for all of its psychotropic coffee freak outs, brainwashed cults who want to paint everything blue, and surprisingly non-educational museum exhibits,