
While it's not exactly breaking news that the first two God of War are headed to the Playstation 3, the tidbit that surprised me was that it wasn't going to be part of some God of War III limited edition package, but rather as a separate stand alone product featuring "remastered" graphics and bug fixes. As Adam Sessler talks about in his most recent Soapbox video, he sees this as a positive thing for games because the hope is that while we may have to pay for these games again (I didn't the first time, so this doesn't bother me at all) the same way that people rebuy DVDs because new "special features" pop up, technology may have finally caught on to what the designers originally intended.
Now the other side of that argument is that the charm behind the games in the first place are the flaws that it has. In the same way that fans don't want George Lucas messing with original Star Wars trilogy, I'm sure there's a segment out there who don't want to see David Jaffe and Cory Barlog go back to God of War I and II in "HD" it up. And there's actually nothing wrong with that because I'm in the camp that the artist are usually the worst judges of their own work because they are so attached to it. That's why I can never look back on anything I've written for this site. However, those fans can be a little too fanatical and have the rose-tinted glasses on that prevents them from seeing a game in a non-bias view.
If these remastered PS2 games (and maybe some PS1 games like Einhander) somehow lead to a Shadow Of Colossus that has a playable frame rate, I'm all for the double dip. Sony better not do something stupid and charge more than 20 bucks for this, though.
Story and image courtesy of Kotaku.
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