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This year, the students' efforts are focused on using technology to help address the United Nations Millennium Development Goals. These goals encompass some of the most difficult issues facing our world, ranging from halving extreme poverty and halting the spread of HIV/AIDS to providing universal primary education. The Imagine Cup calls on young programmers, artists and technologists to rise to this challenge: "Imagine a world where technology helps solve the toughest problems facing us today."
More than 300,000 students from 100 countries accepted this challenge and registered for Imagine Cup 2009. Over the past year, students have participated in local, regional and online competitions, showcasing their innovative solutions to real-world problems. The winners of these initial rounds arrive in
"By providing students with cutting-edge technology and challenging them to address some of our world's most challenging issues, the Microsoft Imagine Cup is tapping an incredible and limitless resource -- the passion, creativity and talents of students from around the globe," said
Student teams compete in the Imagine Cup 2009 Worldwide Finals across nine categories: Software Design, Embedded Development, Game Development, IT Challenge, Robotics and Algorithm, MashUp, Photography, Short Film and Design. The winners will be announced on
"Students around the world are contributing their creativity and passion in this year's Imagine Cup, and they have developed truly amazing solutions to tackle the most pressing social problems facing our world," said
In addition to the nine main categories of competition, there are several Achievement Awards this year, including the Interoperability Award, Unlimited Potential Design for Development Award, Accessibility Award, Unlimited Potential MultiPoint Education Award, Parallel Computing Award, Tablet Accessibility Award and the H.E. Mrs. Suzanne Mubarak Special Award sponsored by the first lady of
Imagine Cup Sponsors
The Imagine Cup is being supported by a range of partner organizations including Paramount Digital Entertainment, Mesh Services & Live Framework, Microsoft Accessibility Business Unit, Microsoft Education Product Group, Microsoft Interoperability, Microsoft Learning, Microsoft Research External Research, Microsoft Parallel Computing Platform, Microsoft Robotics, Microsoft Unlimited Potential Group, Windows Embedded Business, Windows Mobile and Microsoft XNA Game Platform Group.
More information on the Imagine Cup is available online at http://www.imaginecup.com. More information on the United Nations Millennium Development Goals can be found online at http://www.un.org/millenniumgoals. Up-to-date information on the finals competition is available at the official Imagine Cup blog.
Founded in 1975, Microsoft (Nasdaq: MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
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