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Civilization IV: Beyond the Sword 3.19 patch released

June 11, 1:22 PMLA Gaming News ExaminerErik Johnson
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A patch for 2K's strategy game Civilization IV: Beyond the Sword has been released on Steam and is now available to users. 

The update brings the game to v3.19 and adds a variety of fixes and gameplay tweaks to the title.

The full notes:

Civilization IV: Beyond the Sword

V3.19

Info screen always shows demographics when espionage is disabled

Players can no longer receive obsolete resources through trade

Fixed bug where culture obtained through espionage was 100 times lower than intended

AI player better evaluates his situation before voting for a ban on nuclear weapons

Fixed a few AI civic evaluation bugs

AI changes civics during Golden Ages

Fixed bug with AI not knowing how close its cities are to other players

Re-enabled Foreign Advisor "Glance" screen

Fixed Team Battleground map script to distribute hills better and work around team-counting problem

Civilopedia lists buildings that replace a given building

Barrage promotions no longer available to units without the ability to already cause collateral damage

Conquistador ignores walls, to be consistent with Cuirassier

Fixed AI defender bug for newly captured cities

Build-specific production modifiers are no longer counted for overflow gold calculations

Building or destroying a fort now properly refreshes resource connections

Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add

Fixed event triggering on a dead unit

AI uses Warlords to make super-medic units

Better AI decision-making related to damaged air units

Better AI use of missiles to disconnect enemy resources

AI evacuates ships and planes from cities in danger

AI no longer joins Great People to cities in danger

Fixed bug where AI Great Engineers would hurry Wonders in other players' cities

Spies no longer interrupt their mission when moving next to an enemy unit

Fixed map generator bug for water starts

Situations which invalidated Secretary General/AP Resident now force the next vote to be an election

Fixed team-counting bug that would cause some mapscripts to fail

Moved some gamecore-specific code into the DLL

Fixed cheat where you could apply a free tech from one game to another

Diplomacy summary no longer claims that a civ is the worst enemy of a human team

Groups on sentry awake based on best unit's vision rather than head unit's vision

Hidden Nationality units can enter friendly rival territory when starting in a city

Fixed bug where captured cities could give double bonus for the Apostolic Palace

Fixed a bug in AI war declaration in exchange for technologies

Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle

Terrain height no longer affects aerial recon missions

No Espionage option: no Free Great Spy from Communism, no espionage-related events

Blockading AI Privateers can no longer sense invisible units

Colonies no longer assume the name of an eliminated player

 

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