As players interact with the world of “Watch Dogs,” they’ll bump into or bump off some of the ordinary people that walk the streets of Chicago. Creative Director Jonathan Morin spoke with Examiner a little about how the AI for these ordinary characters were developed.
When asked if a character in “Watch Dogs” will remember if you shoot his wife, Morin responded, “Yes. It’s almost not even AI, but it’s a lot of work.
“An individual in our game is first and foremost a combination of objects. We didn’t model that person, which means we combined a certain shape, certain face and we do that dynamically. On top of that, we built a name dynamically and a salary based on his look, plus a background story and all of that stuff.
“Imagine if all of that then needs to be combined so that specific combination remembers you. That starts to create a pretty big monster of possibilities. Personally, if I had to do something like that I would trick it. I would make systems where it would do exactly the same, if wouldn’t be fully coded.
“What’s interesting is to say, from your perspective as a player, this person saw me and it remembers me, but it’s not coded and there’s not memory in his brain. It’s just a matter of putting that information in a database and bringing it back afterwards.”
For those that don’t know, “Watch Dogs” is an open-world action adventure game where players take on the role of Aiden Pearce and set in the city of Chicago. Pearce is an anti-hero of sorts who uses a smartphone to hack the city’s central operating system (CtOS). This is used for both puzzle solving and combat both in the single-player and multiplayer as well.