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Top 5 Decisions That Ruined A Video Game Series

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With the recent news that legendary voice actor David Hayter would not be reprising his role as Snake in the Metal Gear Series (wasn't even approached by Kojima), this maybe one of those major decisions that push a series into a decline. There have been few of these over the years, and hopefully this won't affect the Metal Gear series too much, but it's hard to imagine someone else voicing Snake at this point. Here is a list of 5 the worst decisions in video game history that would cause a negative effect on its series/genre in the future.

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5. Downloadable Content Misinterpreted - The idea of having a console online, with a hard drive, and the potential to buy "expansion" packs for games and other content was very compelling ten years ago. Oblivion was the first game to grace us with some added content in the way of horse armor. Fast forward a few years, and you have publishers withholding close to half the game to the public, and charging them for the rest. What is worse, is that this content would already be on the disc and unavailable. While the idea of DLC was a great idea, it has almost completely hampered the industry in this day in age. EA, Capcom, and Activision are some of the biggest culprits for this. Games like Gran Turismo 5, however, has done a great job of providing content long after release, and for free.

4. Sonic the Hedgehog going 3D - You can't blame Sega for trying. Even Mario struggled with this somewhat, and have reverted back to side-scrolling. Even though Sonic Adventure 1 and 2 were great titles for the Dreamcast, it was a completely different experience (and problem) then the Genesis titles. Constant camera issues and clipping would really hamper the momentum in the game. By the time the Dreamcast was done, the Sonic games being released were complete garbage. The titles lost all tie-ins with the original four on Genesis. It seems a few years ago, Sega had learned their lesson and released Sonic 4, which was side scrolling. They also tried to do just with Sonic Generations, which was an excellent title for the most part. Sonic is getting his grove back, however there was a grave dug so deep, the series is just now seeing the light at the end.

3. NFL's Exclusive License with NFL starts gaming monopolies/Wrestling included - At the turn of the century, there were so many options for sports games. 10 years later, it seems as each major sport has one dedicated game to support it. This is thanks to EA eliminating it's competition for an NFL game back in 2005. NFL 2K had a better product, and were out to prove it, by releasing a new title for $19.99. EA still made their money off of Madden, but a pissing contest for profit margin came into hand, and EA had to win. EA would go on to buy the NFL license and enter into an agreement with the NFL to be the only developer for NFL games. While some football games have come and gone, it's not going to succeed without the NFL license. 2K retaliated and licensed Major League Baseball as the only third party developer that could make a game with the license (thank god) as this allowed Sony to still make the Show. THQ would end up doing the same thing with the WWE license and the UFC license. This really hurts the titles due to lack of competition, but it seems for the past 3 years, that developers realized they had to "up" their game. Sports gaming is possibly at an all time low because of this, but you couldn't tell by the sales.

2. Resident Evil eliminating zombies and going with a third person perspective - Always known for creepy moments, tank controls, and puzzles, the producers at Capcom wanted a change in 2004 believing that the zombie fad was getting outdated (yet it's the biggest fad in the world right now). The original result was okay, as Resident Evil 4 was a masterpiece in many people's eyes. But fans of the series like zombies, and the original enemies such as Hunters and Lickers. The series, possibly due to the success of the movies, went to more of an action-horror type theme. Many fans were turned off by 5 and were hoping with some redemption in Resident Evil 6 as zombies would be making their return. What resulted was a very streamlined experience, that had good moments at times, but ultimately failed in all aspects.

1. Nintendo turning down Sony to help create a disc-based system - While not having an initial impact, the difference can be seen today. Nintendo had partnered with Sony in the early 90s to create a disc-based gaming add-on to combat with the Sega CD. Nintendo later canned the idea, and Sony supposedly wasn't too happy about this. The result would be Sony using that technology to create the PlayStation in 1995. Nintendo and Sony went head to head through the late 90s as Nintendo released the cart-based N64. Nintendo's decision to remain obscure continues to haunt them to this day. As the PlayStation brand is easily the most recognizable name in gaming, Nintendo seems to be playing catch-up. Nintendo would compete against Microsoft and Sony at the turn of the century and offered their games on a mini-disc and the system lacked DVD playback. When high definition gaming came along, Nintendo went a different direction with motion gaming on the Wii and standard definition graphics. Lacking a lot of third party support later in its lifespan, it ushered in the need for high definition system. The Wii U is marketed as next generation, however it's clearly current generation graphics. Now with Nintendo losing support for top flight technology, Sony continues to dominate the spectrum and makes Nintendo regret their decision to drop them some 20 years ago.

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