A representative at Respawn Entertainment has clarified some details in regards to the graphics of “Titanfall” in the recently-launched multiplayer alpha build. According to a report from Gamepur on Jan. 18, an employee from the studio stated that all of the textures found in the play test only compose of 25 percent of the resolution in the final product.
For example, a “256x256 texture” in the multiplayer alpha build will end up being a “512x512 texture” with the official release. The representative claimed that the final version of “Titanfall” should look much better in terms of terrain, weapons and other types of graphics. You can check out the clarification below:
All textures in this Alpha Test build are at 25% of the final game's resolution. So if you're staring at a 256x256 texture, that's actually a 512x512 texture in the real game. 512? That's a 1024. It's a huge, huge, huge difference. Especially on terrain, weapons, cockpits, hands, effects, etc.
Electronic Arts sent out codes to select members of the Origins service for participation in the multiplayer alpha of “Titanfall.” The extremely limited play test is exclusive to the Xbox One next-generation system, which was launched in the North American region last year on Nov. 22nd. Participants won’t be able to share details, images and videos of the multiplayer alpha with the general public.
Respawn Entertainment has not yet confirmed a multiplayer beta for the same game although the company has teased about the play test in the past. The final version of “Titanfall” will be shipping on March 11th for the PC, Xbox 360 and the aforementioned Xbox One. You can find a few official screens of the game in the slideshow to the left of the article.