CD Projekt has made a comparison between the potion systems of “The Witcher 2: Assassins of Kings” with the upcoming multiplatform video game, “The Witcher 3: Wild Hunt.” According to a report from World’s Factory on Feb. 16, players will be able to use the healing items in advance of a fight.
They can then manually activate the effect of a particular potion if the battle became more challenging. Otherwise, the potion usage could be stored for another encounter. You can find some screens from “The Witcher 3: Wild Hunt” with the slideshow located to the left side of the article and the full statement from the development team below (courtesy of Capsule Computers and World’s Factory):
The potions will work in a different way than in The Witcher 2. So now you will prepare them, you will drink them before a fight, but you can release the effect of those whenever you want. So it’s not like you’ve drunk the potion and you have 30 seconds of boost and then it wears off. You can start the fight in the moment it suits you, and if the fight proves hard, you can just release the effect through your metabolism. But if the fight is easy, you can preserve that and use it in the next fight
Along with the changes to the potion system, “The Witcher 3: Wild Hunt” also offers more exploration element when compared to “The Witcher 2: Assassins of Kings.” The sequel includes a huge open-world setting that players will be able to explore on foot as well as horseback riding and ship sailing.
“The Witcher 2: Assassins of Kings” was initially released for the PC in 2011. An enhanced version of the same title came out a year later for Xbox 360 and computer platforms.
For “The Witcher 3: Wild Hunt,” CD Projekt decides to release the sequel simultaneously on the PC, PS4 and Xbox One systems later this year in the United States.