Peter Gelencser has made a comparison between the loading times of “The Witcher 2: Assassins of Kings” and the upcoming multiplatform title, “The Witcher 3: Wild Hunt.” In an interview with The Sydney Morning Herald on Sept. 19, the senior level designer revealed that the loading process will be different in the sequel when compared directly against its predecessor.
According to Peter Gelencser, the development team had to come up with solutions in order to hide the loading times for “The Witcher 2: Assassins of Kings.” The second game of “The Witcher” series was first released for the PC on May 17, 2011. An enhanced edition, which features numerous fixes in addition to new contents, came out for the PC and Xbox 360 on April 17, 2012.
The senior level designer revealed that they won’t employ the same tricks with “The Witcher 3: Wild Hunt.” This is because the open-world role-playing game currently does not have any load times that need to be covered up. You can check out some screenshots from the sequel in the slideshow located on the top left corner of this article and the comments from Peter Gelencser below (courtesy of The Sydney Morning Herald):
The goal is not to have loading screens. We had solutions in The Witcher 2 to cover up loading times, but so far there is none of that in The Witcher 3.
A 2014 release is being planned for “The Witcher 3: Wild Hunt,” which is being developed by Peter Gelencser and others from CD Projekt Red for the PC, PS4 and Xbox One. You can pre-order the next-generation systems from Amazon in the following links: PS4 and Xbox One