Marcin Iwinski has made a comparison in regards to developing for the PC, PS4 and Xbox One versions of the upcoming multiplatform video game, “The Witcher 3: Wild Hunt.” In an interview with MCV India on Jan. 21, the co-founder of CD Projekt Red stated that his studio is planning to “push each of the platforms to their limits.”
Because personal computers are “infinitely scalable,” the development team will be able to do more although additional resources will be required. Marcin Iwinski also stated that the differences won’t be huge on the PS4 and Xbox One because the two consoles are built similarly to a PC platform. He reassured fans that each version should provide an “extremely good experience.” You can take a look at “The Witcher 3: Wild Hunt” with the slideshow on the left side of this article and the comments from the co-founder below:
So what we’re looking to do with The Witcher 3 is to push each of the platforms to their limits. For PC, which in theory is infinitely scalable, you’ll be able to get more, but you have to invest. On the consoles, the difference will not be huge because they’re actually brand new PCs. So I think gamers on each platform will get an extremely good experience and they should be very satisfied with the quality.
CD Projekt Red previously disclosed that the sequel is being developed first on the PC before being ported to the PS4 and Xbox One consoles. The sequel may also use exclusive features for the next-generation systems such as the Kinect camera and the touchpad of the Dual Shock 4 controller.
A release date has not yet been confirmed for “The Witcher 3: Wild Hunt” although it will be coming out on all three platforms sometime in 2014.