One of the big announcements at E3 was that The Elder Scrolls Online was headed to the Playstation 4 and Xbox One in addition to its planned PC release. Zenimax Online lead gameplay designer Nick Konkle said in an interview released Wednesday that the MMORPG will remain relatively unchanged between the PC and next-gen console versions.
"I think the main thing we discovered was that we were already headed in a certain direction with the style of game we were making in terms of a lot of things that are in common with modern console RPGs," Konkle told TenTonHammer in an interview. "So the technology just happens to line up really well with where we are in our schedule. So the technology is there and we can do it, and the design of the game didn’t have to change. It was more a case of making a few tweaks here and there, but fundamentally the game is identical. That allows us to present the same game across all platforms."
The gameplay differences that Konkle does cite are relatively minor things like character animations when using gamepad thumbsticks instead of a keyboard as well as making sure that keybindings work across all three platforms.
While Konkle doesn't mention how in-game chat might differ between consoles and PCs, he does say that Zenimax did not have to "adjust any major mechanic as we intended it to work in the PC version."
The Elder Scrolls Online will be released to the PS4, Xbox One and PC in the spring of 2014. It is currently undergoing beta testing on the PC with plans for a PS4 beta test after the console is released this fall.