The great debate. Whether investing a large portion of time into a beta is worth it if nothing will carry over to the real thing. Those that do so help out developers like Ivory Tower substantially and they surely appreciate that but according go Creative Director Julian Gerighty, sometimes these things just can't happen.
"I don’t think so, no, [progress won't be saved.]"
No matter how much you played The Crew betas, that progress is now gone.
Gerighty explains the situation rather well saying, "This is the thing, all of our betas so far have been technical betas. They are not marketing betas. They are not there for anything else except for learning how we can make the experience better when we launch."
"They are also to get feedback from the community, but it’s not a marketing beta." This means that players won't be getting the full experience, "There are lots of functions that probably won’t be turned on."
"I know it’s frustrating, but if you know you’re going to buy the game…I know some guys on console and on Twitter texting me, ‘please get me into the console beta.’ It’s the third one that they've played, and I’m like, ‘just save a little bit for the launch.’"
Gerighty can't help but worry that some might burn themselves out on the beta and refrain from purchasing the full experience.
"Go out, play another game, do something else," he says lightly but seriously, "because we’re all going to die."
He breaks down and laughs for a bit, "I’d hate for people to do three betas and not have anything to look forward to in the final game. The game is good, don’t get me wrong and the last thing I want to do is send a message of ‘do not play the console beta.’ Please play it, but it’s a technical beta and you shouldn't expect everything to be unlocked and transfer to the full game."
Sounds like we have a case of consumer expectations being way out of line. You can probably count on one hand how many betas had progress transfer over to the full version of the game. Even hugely successful titles close to launch like Titanfall and Destiny didn't support this function. Fans should just learn to accept this as a fact of the industry they love.