Masahiro Sakurai, director of Super Smash Bros. 4, recently shared his views on Sony’s PlayStation 4 and expressed high praise for Sony’s latest home console. According to a report by VG247 from March 14, Sakurai disclosed that he feels the PS4 design is attractive and continued to praise the console’s graphical power as an attractive factor for developers.
In a recent interview with Famitsu, Sakurai discussed his views for the PS4 and what it brings to developers. First and foremost, Sakurai opened the conversation by stating that he doesn’t care for “faction wars like Nintendo versus SCEJA” and then continued to discuss some of the pleasing and attractive features of the PS4 hardware and technical specs.
Sakurai finds the PS4’s design to be good-looking and the DualShock to be a comfortable and light controller. Furthermore, he finds Remote Play functionality to be very capable as it can handle action games without major lag. In terms of power, Sakurai is impressed with the PS4’s power as it allows for no loss of detail in the game’s image and this allows things to look natural. Find Sakurai’s full comment below:
PlayStation 4 is good-looking, the DualShock 4 is light and using it feels good, Remote Play can reliably handle even action games, and the network functionality is well done. The machine power is another attractive factor, there is no loss of detail in the image, and it looks so natural and spontaneous that you often forget that you're playing a game.
Likewise, Sakurai believes this generation will bring about a number of rich games as developers can make stylish games with more ease. Find his full explanation below:
It's a good thing if creators can make stylish games without putting in a ton of time on that. I hope that a masterpiece will come with bells tolling. This is definitely not a period that will leave us without the possibility of playing rich games.
Sakurai is currently developing Super Smash Bros. 4 for Wii U and Nintendo 3DS. A release date is confirmed for 2014.