"Skyrim" was and still is one of the most popular games in the history of gaming, and "The Witcher 3" is not only drawing inspirations from that game, but also from the developed but never released "Kingdoms of Amalur" MMO.
According to a report from VG24/7 yesterday, the music that will be featured in the upcoming title "The Witcher 3: Wild Hunt" will be composed by audio lead Gene Rozenberg.
Rozenberg previously worked in a similar role for the previously developed, but cancelled, MMO "Project Copernicus" from the now shutdown 38 Studios.
He has talked about the lessons he learned from that previous project, and he wants to make sure the music in "The Witcher 3" offers enough variety.
Rozenberg wants to ensure the different pieces are in tone and cohesion with each other, he wants to keep the music ambient as it needs to be and he wants to make combat music reactive and adaptive.
Previous comparisons have been drawn between "Skyrim" and "The Witcher 3" in relation to the game's size.
Not only will "The Witcher 3's" world be 20% larger than that of "Skyrim's," but it will also take about 40 minutes to cross from one side of the world to the other on horseback. Prepare yourself for a monster game.
The world will not be broken up into chapters, but it will instead run on a new streaming technology that is enabled by the next-generation REDEngine 3.
Geralt, who is the protagonist for "The Witcher 3," has not forgotten anything in his past, which means he will most likely not be inclined to join any factions.