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'Plants Vs. Zombies: Garden Warfare' launches with server issues

Plants Vs. Zombies: Garden Warfare
Plants Vs. Zombies: Garden Warfare
The Garden Warfare launch hasn't quite hit Battlefield 4 proportions but it has stubbed its toe. (PopCap Games)

There was a large question mark hanging over the Plants Vs. Zombies: Garden Warfare launch for the Xbox One and Xbox 360 and if Electronic Arts would be able to launch the game without any problems. That answer is a definitive no as users, including this Examiner, had issues joining matches online Tuesday and Electronic Arts promising a fix soon.

PopCap Games posted a message in game and on the official Plants Vs. Zombies Twitter feed that it is aware that players are having trouble connecting with games. Presumably this is because the large number of players trying to connect at the same time but this includes even locally played games unfortunately as they require a connection to EA's servers.

An overnight fix is already in the works with the PopCap Games stating, "[Plants Vs. Zombies: Garden Warfare] servers will be offline for up to *30* min at 2 AM PST while we deploy a matchmaking fix. Thanks for your patience!"

Update: The server update was actually applied earlier at 10:30 p.m. PST last night and appears to have corrected the connection issues. We were able to connect successfully to multiplayer matches but we'll keep an eye on how well it performs tonight when more players connect.

These kind of connection issues weren't experienced during this Examiner's review of the game but it was noted that a wait and see approach was needed for launch as the server's were only strained by dozens of players versus many thousands.

While this doesn't appear to be as bad as the Battlefield 4 and SimCity meltdowns, it's not a very good string for Electronic Arts to continue. It's next big release is Titanfall for the Xbox One and PC on March 11 which has already gone through a closed alpha test and open beta test. This release will be slightly different though as it will use Microsoft's Azure cloud servers to host the game versus EA's servers. Again, everyone will just have to wait and see how the launch goes.

You can follow Scott via Facebook, Twitter, RSS feed or email alerts for all the latest game news and deals as well as the weekly Furious Fourcast podcast/videocast. All game news on Examiner can be followed at the Game On Facebook page and Twitter feed.

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