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Oculus CEO: 'Let’s get to the finish line smoothly'

Here are some more incredible screenshots of what people will be seeing once they have the headsets on.
Here are some more incredible screenshots of what people will be seeing once they have the headsets on.
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The Oculus Rift has been a major topic of discussion among developers and industry people because of its revolutionary virtual reality (VR) headset and the stunningly, precise worlds the device has been bringing people into.

Will you be getting your hands on the device once it's available to the public?
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Doom 3 BFG Edition was the first title to commit to supporting the device with their game, and it was revealed only a few days ago that Meteor Entertainment and their upcoming free-to-play shooter, HAWKEN, also agreed to support the Oculus Rift.

Oculus plans to release dev kits on a somewhat bigger scale around the same time Meteor's HAWKEN will be released, which is on Dec. 12th of this year.

Brendan Iribe, CEO of Oculus, recently took some time to speak with Examiner.com about the device and the explosive popularity that has been generated already among industry developers.

He said the announcement of pairing the Oculus with HAWKEN was exciting and that it will be even more thrilling for him, especially since he grew up playing mech games.

"We all grew up playing those games, and the idea of being inside of a mech is amazing. When we showed Meteor the Rift, it was the same reaction others have had where they really see what it’s about.

"Once you look through the lenses, you really feel as if you’re inside of another world. It’s like the dream we all have had of being inside of a video game world.

"It’s nice to work with HAWKEN because they use the Unreal Engine, which is an engine we are integrating with. Meteor has been a partner that’s been willing to engage with us on a deeper level," Iribe said.

He went on to say the company has been getting call after call, and tweet after tweet from developers saying they want the device for their game.

Iribe did admit that it has required some discipline and focus in order to maintain the balance they need to progress the Oculus Rift, so it can be shipped out on a larger scale.

"There’s some balance we need to have, which is, let’s get to the finish line smoothly.

"Let’s make sure those few select games have experiences that are the best they can be. When 2013 rolls around and thousands of developers have this in their hands, then you will start to see production increase," Iribe said.

The Oculus Rift project has generated over $2 million from over 8,000 people with the Kickstarter website since it was launched on Aug. 1st. The funding campaign on Kickstarter will end on Sept. 1st.

Iribe said there is high demand for the Oculus and with some remaining issues that still need to be worked out, the community's help will be crucial in the success of the device.

"There are about six to seven thousand developers who want to get their hands on this device. That’s a lot of dev kits.

"We really need the community to help solve the issues that still remain though. There are a lot of expectations coming with all of the demand. We are definitely feeling the pressure. We’ll go dark between the end of Kickstarter and when it ships in December," Iribe said.

He went on to say his ultimate goal is to create a device that enables truly immersive virtual reality gaming at an affordable cost.

Iribe said one of the most enjoyable aspects of the whole experience has been working with the Doom creator John Carmack, in addition to the thrill of having the device being utilized by Doom 3 BFG and HAWKEN.

"Having the opportunity to work with Carmack in a manner this significant, it’s something really exciting, especially with it being partly centered around Doom.

"There are obvious dates we’re looking [to ship on a massive scale], but there’s nothing to confirm yet because we want to make sure its great for consumers," Iribe said.

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