The latest issue of Game Informer features a cover story on the upcoming multiplatform title, “Grand Theft Auto V.” Among the new information are a few details about the gameplay aspects of the open-world action-adventure video game. Rockstar Games talked a little bit about the driving, shooting and melee combat improvements they have made in the sequel compared to Grand Theft Auto IV. You can check out some screens from the latest Grand Theft Auto game in the slideshow at the top of this article and the details below (via the NeoGAF forum):
The cars hold to the ground a bit better. We thought they were big and boatlike in GTA IV, and we feel like it has really leaped forward because we're able to run a little more physics on them. It feels more like a racing game. There are not a lot of high-level racing games out there at the moment, and that itch is going to be scratched by this game in a way maybe it hasn't been in previous GTAs.
We feel like we've evolved it on from where we had it in any previous game a long way. And not just in terms of how it works, but also in terms of the core mechanics of how you get to the play the game.
It's better than we've had in the past. How far we can push it. We will see depending on resources we allocate to it. It's never going to be as big a deal as shooting with the way that we make the game, but we do want it feel really fun and strong.
“Grand Theft Auto V” is currently being developed by Rockstar North. Rockstar Games will be publishing the open-world action-adventure video game when it launches for the Playstation 3 and Xbox 360 platforms in North America sometime during spring of 2013. You can pre-order the latest Grand Theft Auto title in the following link: “Grand Theft Auto V”