In an interview with Games Industry, n-Space CEO Dan O'Leary discussed the company's past financial struggles and their current plan of action. Transitioning from thoughts on today's troubled handheld market, Leary went over n-Space's decision to expand their game development to consoles. However, Leary noted that for the first time in nearly a decade, n-Space has no games in development for Nintendo systems.
It's kind of a sad thing to say, because for a long time n-Space has been known as a Nintendo-friendly developer. We certainly have loved all our time working with them. We think their hardware's great. We think more often than not they have the right mindset in the difficult game world we live in...There's just very low demand right now for their work through the publisher side. Which is ironic, I think that'll probably swing back. The news was just talking about how Nintendo was beating everybody with hardware sales. The DS and 3DS sales curves have been slower than publishers would have liked. That may change, but I can tell you right now we're not working on anything.
While talks of publishers dropping or reducing support for Nintendo's currently low-selling Wii U console has unfortunately become common, it's surprising to hear the 3DS isn't in better shape either. Even though the 3DS was the top-selling gaming system for the past two months in America, it appears the handheld's disappointingly slow start is still hampering publishers to this day. Another challenge for the 3DS is overcoming publishers' favoritism of mobile devices, like Capcom's and Square Enix's. The PlayStation Vita faces these problems and more, but Sony's strong indie gaming push have attracted numerous developers to the handheld, despite its sluggish sales.
Including notable titles like "Skylanders: Giants" for the DS and the Gamecube-exclusive "Geist," n-Space developed and ported over a multitude of games for Nintendo.