Hideo Kojima has revealed some of the limits regarding the open-world element of the upcoming PS4 and Xbox One video game, “Metal Gear Solid V: The Phantom Pain.” According to a report by Metal Gear Informer on Oct. 24, the game director was interview in the latest issue of the Famitsu magazine.
Hideo Kojima revealed during his conversation that the “open-world” term has been misunderstood when it comes to “Metal Gear Solid V: The Phantom Pain.” He went on to explain that Snake won’t be able to partake in any activities like fishing or changing jobs. Instead, he has a clear objective in every level, which could have time constraints as well. You can check out some screenshots from the fifth main “Metal Gear Solid” entry in the slideshow near the top of this article and the comments from the game director below (courtesy of Metal Gear Informer and Polygon):
I think the term ‘open world’ has taken on a life of its own and caused misunderstandings. Of course it’s not going to be a game where Snake fishes all day or changes jobs and pursues a different life. The game map is an open world and you have freedom in that way, but in MGS5, it’s clear what you’re doing. That may be ‘I have to help someone’ or ‘Destroy this thing’ or ‘Go gather intelligence at this spot’. Some missions will have time limits, too.
Some of the open-world elements will be on displayed with “Metal Gear Solid: Ground Zeroes,” which is a prologue for “Metal Gear Solid V: The Phantom Pain.” Hideo Kojima and the rest of his team members at Kojima Productions are handling the developments of both software products.
Konami Digital Entertainment, the company that will be publishing the titles, has not yet disclosed their release date plans for “Metal Gear Solid: Ground Zeroes” and “Metal Gear Solid V: The Phantom Pain.” You can pre-order the next-generation systems from Amazon in the following links: PS4 and Xbox One