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Metal Gear Rising: Revengeance Hideo Kojima interview

Metal Gear Rising: Revengeance was released worldwide for PlayStation 3 and Xbox 360 consoles last week and thus far has received an overall positive reception from critics. The Xbox 360 version of the new Metal Gear game currently has an 82 aggregate review score on Metacritic with Gametrailers giving the game a 92 and IGN giving it an 85. Be sure to check out my review of the Metal Gear Rising: Revengeance linked here.

Metal Gear Rising: Revengeance is all about combat.

Earlier today Konami released a new interview with Hideo Kojima discussing the game (embedded below). In the four minute video, Kojima explains why Rising: Revengance was not the next numbered entry into the Metal Gear series and why the game focuses more on action rather than stealth.

Key features of Metal Gear Rising: Revengeance include:

  • The latest Metal Gear console experience: Featuring an all-new style of frenetic action gameplay and central character, Raiden, a cyborg ninja who uses his High Frequency katana blade to cut through anything that stands in his vengeful path!
  • A new MG experience: Combining development powerhouses Kojima Productions and Platinum Games together, MGR: REVENGEANCE will offer fast & fluid gaming centered on katana-based combat within the METAL GEAR universe.
  • Advanced technology: Produced by a hybrid team of renowned developers, the in-game technology promises to push the boundaries of graphics, style and lightning-speed action at a blistering 60 fps.
  • ZanDatsu cut mechanic: Take advantage of what has been created – "an all-encompassing cutting plane in real time." Cut what you want, when you want, any way you want.


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