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'Lords of the Fallen' executive producer comments on Xbox One, PS4 development

Just one of the enemies you'll face in 'Lords of the Fallen.'
Just one of the enemies you'll face in 'Lords of the Fallen.'
Photo courtesy of Bandai Namco, used with permission.

Talk with any experience developer and chance are they will tell you that developing for the Xbox One and PlayStation 4 is easier than ever due to their increased similarity when it comes to system architecture. While there may not be many titles that have released on both consoles to date, Massive Entertainment's Managing Director David Polfeldt agreed with that statement when we spoke with him regarding The Division development.

But is that necessarily true at the moment? So far the only thing that we have seen from both consoles are more and more delays to anticipated titles. Watch Dogs, Destiny, The Witcher 3, the list goes on and on.

We brought up this general consensus with Tomasz Gop, executive producer on Lords of the Fallen at Deck13 Interactive and while he does believe that there is a certain validity to that assertion he has found that his studio now dedicates the same amount of time to other formalities.

"[The system architecture] is closer than previously, definitely. But yes and no. . .it’s technically easier for you to make a build," explains Gop. "But at the same time this is a newborn generation so the whole process of completing the game, of publishing it, of submitting it, and all of that stuff is probably is slightly more uncharted territory than for the previous generation of consoles, so it all balances out.

"There’s a certain amount of work that you have to do," Gop continues, "it just doesn't go into compiling and cooking the build as it was before, it goes more into preparing the whole process later on in the pipeline and all that because it’s all fresh. Certificating the game. . .especially on Xbox One and PlayStation 4, [is] probably slightly more complicated than previous generations because not all of the procedures are that well iterated so far."

So while we may eventually see production times between the PlayStation 4 and Xbox One decrease, it's likely that the saved time will simply be allocated towards further development. Either way, that's great news for fans of the new consoles.

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