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Long console life-cycles responsible for decline in Core Gamer segment says NPD

Will the next-generation of console increase the number of core gamers?
Will the next-generation of console increase the number of core gamers?

The Mobile gaming segment has become one of the largest segments in gaming, while the Core segment has been on the decline recently according to an industry report.

A report just released from NPD stated that there are currently an estimated 211.5 million gamers in the United States, which is a five percent decrease as compared to 2011.

Of the six gaming segments (Core Gamers, Family+Kid Gamers, Light PC Gamers, Mobile Gamers, Digital Gamers and Avid PC Gamers), Digital and Mobile gamers were the only segments to see increases from the number in 2011 to now.

Mobile gamers increased over nine percent while Digital gamers increased over four percent from last year to today.

The other segments experienced declines with Family+Kid Gamers finding the worst decline. This demographic saw a decline of over 17.4 million leaving the segment. It may have a chance to increase a bit once the Wii U is released.

Anita Frazier, industry analyst for The NPD Group, said the long console life-cycles of the current generation are responsible for the decline in the Core Gamer segment, while the Mobile and Digital increases are not surprising at all.

"Given the long life-cycles of the current consoles and the increasing installed base of smartphones and tablets, it's not surprising to see a slight decline in the Core Gamer segment.

"It's the revenue contribution of the Core Gamer segment that continues to outpace all other segments, and remains vital to the future of the industry," Frazier said.

She went on to say because of the increase in the Digital and Mobile segments, they will be focusing on that demographic during next month's report.

"While this study segments the gaming audience based on a number of key variables and attributes, looking across the total gaming audience we see a tremendous impact from mobile gaming, particularly on smartphones and tablets.

"Because of this, our next study, which will be released later this month, takes a deeper look into the area of mobile gaming," Frazier said.


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