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Kojima: ‘Metal Gear Solid 5: Ground Zeroes’ offers ‘freedom of approach’

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Talking up Metal Gear Solid 5: Ground Zeroes before the game’s launch next month, MGS creator Hideo Kojima said the prequel to Metal Gear Solid 5: The Phantom Pain offers players freedom in a non-linear game world, according to a report today from VG 24/7.

Taking to Twitter to talk about the game, Kojima said Ground Zeroes includes elements that will keep gamers occupied for what he hopes will be for many runs through the game.

“This is not a linear game like the past,” Kojima said. “(Ground Zeroes) offers freedom of approach and play style, which we hope players will enjoy over and over without boring.”

The comments come after a preview in the print version of Game Informer, as reported by Kotaku, had The Phantom Pain prequel featuring just two hours of gameplay with it’s main mission storyline.

You can read that full Examiner report by clicking here.

Kojima said in the Twitter post that he believes that gamers “will be satisfied” with the play time in Ground Zeroes, especially since the game doesn’t stress clear times, which is standard with most linear games.

The Metal Gear Solid creator also points out that aside from the main mission storyline in Ground Zeroes there will be five side ops missions, all which will feature trial records “where players can compete against each other online.”

Metal Gear Solid 5: Ground Zeroes is slated to launch for the PlayStation 3, PS4, Xbox 360 and Xbox One on March 18.

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