The leap from the PS2 and original Xbox to the hi-def PS3 and Xbox 360 consoles greatly increased developer's costs. How much more effort and cost will the leap to the Playstation 4 take? Killzone: Shadow Fall developer Guerrilla Games revealed its experience in an interview released Monday.
Killzone: Shadow Fall designer Eric Boltjes praised the PS4's power and ease of development in an interview with VG247 but revealed that all of the extra capabilities means increased production demands.
"The architecture is really cool because it’s easier to develop for, you get more memory, you get more hard drive space, you get more processing power so the architecture is easier," Boltes explained.
"It’s also a lot more demanding, because the production effort needed just to make a next-gen title now is not doubled; It’s quadrupled. That’s because everything needs to look that much better. It takes a lot more people, and that takes a lot more communication. So it does it make things a lot more easier from a technical standpoint, but from a professional standpoint it makes things a lot harder."
How the video game industry adapts to the production costs of next-gen games should be something everyone from gamers to investors to the game companies themselves will keep an eye on. Many developers and some publishers shuttered their doors over the last several years due to the combo of increasing game development costs and greater competition from smartphones and tablets.
This has, in part, led to the rise in indie game developers, smaller budget titles and free-to-play games but mid-tier games have all but vanished on consoles as a result.
You can follow Scott via Facebook, Twitter, RSS feed or email alerts for all the latest game news and deals as well as the weekly Furious Fourcast podcast/videocast. All game news on Examiner can be followed at the Game On Facebook page and Twitter feed.