Skip to main content
Report this ad

See also:

'Hunt: Horrors of the Gilded Age' is Crytek's new F2P co-op shooter

Crytek is not done with the pre-E3 announcements. After announcing “Homeland: The Revolution” for the PS4, Xbox One and PC Monday, it returned Tuesday with a new free-to-play co-op shooter for the PC named “Hunt: Horrors of the Gilded Age.”

“Hunt” is the first game from the Crytek USA studio that is comprised of former Vigil Game CEO David L. Adams and other former employees who worked on the “Darksiders” series.

The game is a third-person shooter set in the 1800s that pits four players working together against hordes of monsters. The teaser trailer depicts zombie, werewolves and other creatures facing off against a cowboy, crossbow-wielding female, flamethrower and cross-wearing guy plus a British chap with a top hat and a monocle.

Crytek touts a “special content generation system” in the game to ensure that players “never encounter exactly the same environment or set of enemies twice.” Boss battles will be sprinkled around as well though the press release makes it seem as if it will be a surprise to players when a boss is encountered.

"In HUNT: Horrors of the Gilded Age, players will be counting their bullets and crying out for help as they delve deeper into the shadowy world we've created. From the outset of the development process, we've poured our imaginations into the game so that everyone who plays HUNT will discover a challenging experience that feels fresh, captivating and rich in possibilities," Adams said in the press release.

The game will be on display during E3 next week and will launch a closed beta later this year. Those interested in participating can sign up at the official website via the link in the first paragraph above.

At first glance, “Hunt: Horrors of the Gilded Age” appears to be a new spin on the formula established by Turtle Rock Studios’ “Left 4 Dead.” The third-person viewpoint and 1800s setting should provide a fresh take on the genre but it’s the content generation system that piques our interest. How deep it goes to provide a different experience with each play through and how friendly the free-to-play system ends up (i.e. not pay to win) will determine the game’s success.

Report this ad