From a somewhat surprising announce, to full tilt and immediate anticipation, it wouldn’t be a longshot to say that the gaming masses are excited to see what EA does with Faith this time around in Mirror’s Edge: Catalyst. Senior Producer on Catalyst, Sara Jansson spoke exclusively with Examiner on how Faith has come along and what the day/night cycle will be like for the upcoming free-running action game.
“At the beginning of the game, she’s going to be more of a carefree spirit that just wants to do her thing and she’s even sometimes reckless,” Jansson explained of Faith’s journey, “She does a few things that will start a chain of events that trigger a lot of actions that cause a series of events for the story.”
Faith, the protagonist of the Mirror’s Edge franchise returns to bring free running and first person action to the new setting; the city of Glass. She’s not without depth however, as DICE is aiming to bring real character to Faith and explore an arc with her development. Jansson said,
Her recklessness causes everything that happens afterwards and that’s when she understands that there is something really bad going on in the city.
Jansson states this will “make her grow up quite a lot” through the course of the story, and she goes from reluctant, to hero as she starts “caring about the bigger picture.”
Jansson also explained how player action shapes the world and city of Glass.
“There will be ways for you to open up new paths in the environment,” Jansson described, “depending on how many billboards you hack, you can also show your message on more and more of the city and there are many more of those things that make sure your presence is known.”
It’s a dynamic world with a dynamic time of day.
On the topic of time of day, Jansson went on to explain how it and weather will affect the game world and gameplay.
“It affects lighting but also media billboards, traffic patterns and the nighttime has a different type of atmosphere than the daytime,” Jansson said, “There is rain in the game but only during specific missions, not dynamic that is changing while in free-roam.”