First and foremost, Destiny is a co-op shooter meant for teams of three to engage in missions on Earth and across the solar system while running into other players as well. However, "if you are just interested in competitive multiplayer, we are going to scratch that itch," Bungie's Lars Barkken said. "There's going going to be an awesome amount of stuff for you to dig into and play. But we're going to balance that with the the fact that were' giving players a bunch of other new activities as well."
According to the fiction of the Destiny universe, there are competing factions in the City that employ Guardians (aka players) to battle in contested areas across the solar system.
"They are very interested in pushing guardian out into the universe, and helping them to reestablish and take back these places," Bakken explained.
There will be a number of gametypes available in competitive multiplayer for Destiny with those mention including a Capture and Hold style match between two teams vying to control three points on the map. Holding a point grants a scoring multiplier for kills, assists and other actions.
There's also a traditional team deathmatch gametype that rewards points for getting kills but also for reviving downed teammates before they respawn.
Guardian in Destiny carry a primary weapon, secondary weapon and heavy weapon. Players start without heavy weapon ammo though in competitive multiplayer and will have to wait for and battle for drops of the precious ammo.
Maps will have verticality in them thanks to the super human abilities of the Guardian but will also have "shifting environmental features" such as "giant mechanisms" and glare from the sun to alter sight lines or hide behind.
The Destiny beta is currently scheduled to launch in early 2014 with the game coming later in the year for the PS4, Xbox 360, PS3 and Xbox 360.
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