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‘Dark Souls 2’ graphics engine effects discussed by Yui Tanimura

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Yui Tanimura has provided new information on the improved graphics engine of the upcoming “Dark Souls 2” for the PC, PS3 and Xbox 360. In a long interview with the Official Playstation Magazine on Jan. 28, the game director stated that the development team placed an emphasis on light and shadow movement. In addition to providing “more photo-realistic visuals,” it also added some new gameplay elements. You can find his comments below:

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Our brand new engine allows us to illustrate more photo-realistic visuals and make more effective use of the contrast between light and dark. We have put emphasis on moving shadows and movement of light, which are not only visual enhancements but will also have a lot to do with the strategies and tactics the player might decide to take.

Yui Tanimura further explained the positive effects of the new engine by using a pitch dark cave as an example. Players will have to pick between using a shield or a torch in order to navigate the area. On the other hand, they could also find a light switch from one of the stone faces on the wall. You can take a look at the graphics engine from “Dark Souls 2” with several screenshots in the slideshow to the left of this article.

One of the biggest flaws of the series was the frame rate issues, which hindered the gameplay experience. The improved graphics engine appears to have alleviated the issue while providing new elements such as the enhanced graphic effects.

Yui Tanimura and his compatriots at Form Software are currently working on “Dark Souls 2” for the PC, PS3 and Xbox 360. The game will be released for the two consoles first on March11th while the computer version has no official release date.

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