Coming out with your third installment in such a dense and full world, such as The Witcher 3's, can be a very difficult, daunting task for developers, but they know what features must be in the game regardless of what else is added to it.
CD Projekt RED gameplay producer Marek Ziemak recently talked about the amount of new features and density they can add to The Witcher 3: Wild Hunt, as long as they do not neglect core features that must be in the game for all players to be able to access it.
"It's very easy to overdesign, or spawn too many ideas. Because basically, I think RPG is a genre that can have an unlimited amount of features and it will still be okay for the whole game -- because it's this type of a game.
"The more options you have, sometimes, the more fun for some players. Except 90 percent will not use half of them. But still, the game will not be broken because of the new options you have in the game.
"I think it's difficult, but we have some experience. We always base it on the experience from our previous titles. It was much tougher in the times of Witcher 1, when we had to experiment a bit, when we had to create our own way of thinking.
"Now we have a basic amount of features that we know we must and we want to deliver. We are always adding a bit more, a bit more, a bit more every installment. So that's how we're working," Ziemak said.
Ease of access is something that all developers who work on an RPG need to keep in mind. If you want to bring in new players to a franchise that's entering it's third installment, then CD Projekt RED will need to make sure the core elements of the game are accessible to any player, whether they are an expert or a novice.
We do not have a release date for The Witcher 3: Wild Hunt yet, but CDP has told us the game will be launching this next year.