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Legendary (PC) review

December 8, 2:04 PMPC Game ExaminerBryan Edge-Salois
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Actually, if you want to finish off a werewolf, you have
to shoot them in the other head...until it comes off.

Legendary is an A-grade game idea that is, unfortunately, mostly ruined by C-grade execution.

Many of its flaws would be forgivable if the gameplay held its own -- but it didn't. The action just never felt tense or thrilling enough to elicit much more than yawn --  whereas triple-A shooters like FEAR, Crysis, Left 4 Dead, and others will have you raving about your experience to fellow gamers over the water cooler at work.

Here's the break down:

The Good


 
  • It's a cool idea, as are a lot of the monsters such as the Minotaur and Gryphon.

The Bad

  • The story, writing, and voice acting are all poor to mediocre at best
  • The guns sound like toys.
  • The AI isn't particularly bright.
  • The animation, graphics, and visuals in general aren't even up to par with the four-year-old Half-Life 2, and certainly nowhere near the likes of Crysis and other modern FPS games.
  • Silly clipping problems; monsters die and fall through walls, for example.
  • Movement is clunky.
  • The game forces you along severely linear, scripted path. You can't jump where you aren't supposed to, or even open doors (unless you're supposed to)
  • Many uninspired locate-the-switch type missions.

The Ugly

  • Console-based checkpoint save game system.

Overall

  • A great idea that suffers from poor execution. If you're out of games and wait for this one to hit bargain bin prices ($10), it might be worth picking up. That's about the best I could say for it.

 

Visit the Legendary home page

 

Looking for good games? Read about them here:

3 Great games (and 1 crappy one) --  Part 1

3 Great games (and 1 crappy one) --  Part 2

3 Great games (and 1 crappy one) --  Part 3

 

 

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