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Even though the latest 'Call of Duty' has been out for more than three weeks now, there haven't been a lot of attention paid to the Wii version. Which is understandable because if you're developing a follow-up to one of the biggest FPS franchises, the Wii usually gets treated like a step-child. But, it's also unfair because the hardcore crowd that hasn't given up on the Wii is searching high and low for great hardcore games.
So far, my first five hours with the game have definitely satisfied my hardcore itch. The graphics aren't on the level of the PS3/360/PC versions but the visuals are awesome. And the controls are stellar-just point the remote at the screen and press the B button to shoot. And there aren't any hokey waggle motions to reload your guns.
The campaign is regrettably back in WWII, but so far, it's still feels like a great action movie, even though it can be hard to see where the enemies are on-screen.
The best part about 'World at War' is the online multiplayer because it brings the excellent and addictive leveling-up and perks system from Call of Duty 4. It may not have a lot of modes and vehicles to use like the other consoles do, but it still feels satisfying to know that you can go online with a game and find no lag, don't have to use friend codes, and just have a utterly great time shooting at people.
The Wii has been (rightly) criticized for its meager holiday lineup but Call of Duty: World at War's great campaign and stellar online gameplay gives hardcore Wii gamers a solid offering for this year.
A review will hit later this week.