Started as an entry for GameJam0509, Chris Mccormick is working on a Massively Multiplayer Platform Game entitled, oddly enough, Infinite 8-bit Platformer.
Currently, the game is still in progress with Mccormick working on porting the current version of the game to OSX and Windows as well as include features to truly make it multiplayer.
From his site:
The Infinite 8-Bit Platformer concept is an idea I had ages ago, and the basic game design is this:
- There is no shooting or killing in this game. The primary game mechanics are exploratory and social. You can run, jump, go through portals to new levels, and collect things.
- Content is user generated. As you can see in the video, the game includes an in-game editor. You can edit levels, portals (connections between levels), and items.
- It's massively multiplayer in the same way that a MUD is massively multiplayer. As you explore the levels you can see other people doing the same, and you can stop and chat with them, give them items, etc. (this bit isn't implemented yet).
So basically I was hoping that if enough people used the game enough we'd end up with a massive, social, network connected platformer which you could explore for hours and hours, always finding new and interesting things, places, and people. Maybe I'll finish it one day, we'll see. In the meantime, all there is is this trailer and blog post. :)
While many of the concepts have been seen in various games, ranging from Castle Infinity to Maple Story to Little Big Planet ( which just celebrated its millionth user generated level), it's great to see a project created from a grassroots level and it will be interesting to see how it goes forward
Infinite 8-bit Platformer - Game Homepage mccormick.cx - Chris Mccormick's home page