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Book review of The Cybergypsies

November 10, 7:06 AMRPG ExaminerMichael Tresca
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The Cybergypsies
The Cybergypsies

Back when Indra Sinha was addicted to Shades, I was a kid sneaking into college computer labs to play Ivory Towers.  We were both playing Multi-User Dungeons (MUDs).  In fact, Ivory Tower players loathed Shades players with a passion, who were a bloodthirsty, violent lot – they came to Ivory Towers in waves when Shades was down and slaughtered everyone in sight with unbridled glee. It didn't give me a good impression of Shades.

That's not the impression Sinha gives in his book, Cybergypsies.  Sinha gives an aura of mystical wonder and beauty to a game in which stealing your opponents' weapon was commonplace--as if combat between medieval knights was all about wresting away your opponents' blade. It comes off as ridiculous as it sounds, but Sinha elevates it to poetic levels.

Cybergypsies isn't really about MUDding though.  It's about Sinha's sympathy for the plight of the downtrodden, exemplified by the poor of Bhopal who were poisoned in an industrial disaster. Working in advertising, Sinha is in the unique position of trying to translate real-life suffering into everyday media.  He finds the bizarre online reflection of the real world's struggles in Vortex, a role-playing MUSH.

In Vortex, like many MUSHs, the current players set the tone. And Vortex's tone is a decadent, anything-goes free love vibe that has a dark side.  Cannibalism, baby sacrifice – you name it, the Vortex denizens have done it, reveling in their freedom to role-play anything and everything.

Somewhere in this contrast between MUDding and MUSHing, real-life oppression and cyber-decadence, Sinha struggles to save his marriage.  Which is a bit odd, because Sinha makes almost no mention of his children. Speaking as someone who has a very active two-year-old, there's no way I can stay on the computer for more than a few minutes without him tugging on my arm.  Sinha either seriously neglected them or intentionally removed them from the narrative; whatever the case, it's a glaring omission from his story of a family life brought to the brink by cyber-addiction.

The other problem is that Sinha is extremely well educated and enjoys demonstrating his knowledge in various allusions to disparate texts, often in other languages. Cybergypsies makes you feel dumb.

Sinha doesn't seem to have a point. Shades rises and falls. Vortex's appeal fades. Sinha raises awareness of global suffering through his advertising.  He may even help a hacker access a nuclear plant, although it's never clear exactly what happened.  And we can only guess that he saved his marriage…Sinha just ends the book without any resolution.

The author is a brilliant writer.  But this book is a stream-of-consciousness journal made up of at least three other books, each which deserved its own focus. Readers looking for a parable on cyber-addiction, for a dialogue about human rights grievances, or for the wild and wooly history of the Internet will only get tantalizing glimpses. 

For more info: See RetroMUD, a MUD I've been an administrator on for over a decade.
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