
Rogues are elusive, agile, and quite deadly. As the next to last Q and A in a series World of Warcraft has been posting for months, Rogues see little changes.
Like other Q and As we see specific abilities and talents called out. Vanish, Hunger for Blood, and Shadow Dance are good examples.
Vanish is noted as not working correctly especially when a pet is sent after a rogue as he's vanishing.
Vanish isn’t working properly and breaks when you breathe on the rogue funny. There are two problems with fixing it. One is that technically it’s just not easy. [...] The solution we like the most is something like Vanish puts you in stealth for 1 second minimum no matter what else happe
Hunger for Blood, a talent in the Assassination tree, is there to increase a rogue's damage in PvE without making it much better in PvP.
Long-term we want it to be a more reactive ability -- something you use depending on the situation but use often in a fight, and not just a passive damage buff that requires a lot of management. Long-term we’d also like to get it back into PvP.
As for Shadow Dance, it is simply said that there's no going back to what it was before.
The repeated snare-breaks from chain-Vanish were way too good and basically made the rogue immune to snares and roots for the duration of Shadow Dance. It wasn’t intended to be Bladestorm.
The latter half of the interview focuses on the rogue's survivability, weapon swapping, and the use of axes in 3.2. Crowd control for a rogue is invaluable to its survivability,
Rogues are probably too survivable when they can apply all of their crowd control to a single target and much too squishy when they can’t. [...] Chaining crowd control and countering crowd control is a huge part of PvP that’s fun for a lot of players and we don’t want to remove that. On the other hand, we often run into problems with the rogue where we can’t diminish or change the DR on crowd control because then the rogue just takes damage and dies.
Ultimately, weapon swapping in order to apply different poisons is a burden. Although an interest is expressed in changing the macro-only mechanic of swapping, nothing will be changed unless more classes can benefit from a new mechanic.
Lastly, the use of axes is mostly an itemization issue supported by lore.
Rogues are supposed to be the masters of melee weaponry and there’s extensive support in classical literature for brigand/swashbuckler/lightly armored warrior types using axes
The Q and A closes with a few questions about class specific quests. Will we see more Ravenholdt quests? The answer is no for now. Read the full Q and A for all the details.