Search articles from thousands of Examiners
Write for us
Washington DC Games and Hobbies MMO Examiner
MMO Examiner

WoW: Rogue Q and A highlights

August 3, 6:02 PMMMO ExaminerPamela Blalock
1 comment Print Email RSS Subscribe

Subscribe


Get alerts when there is a new article from the MMO Examiner. Read Examiner.com's terms of use.
Email Address


  Include other special offers from Examiner.com
Terms of Use

WoW Q and A highlights
A rogue in Stranglethorn's Booty Bay

Rogues are elusive, agile, and quite deadly.  As the next to last Q and A in a series World of Warcraft has been posting for months, Rogues see little changes. 

Like other Q and As we see specific abilities and talents called out.  Vanish, Hunger for Blood, and Shadow Dance are good examples.

Vanish is noted as not working correctly especially when a pet is sent after a rogue as he's vanishing.

Vanish isn’t working properly and breaks when you breathe on the rogue funny. There are two problems with fixing it. One is that technically it’s just not easy.  [...] The solution we like the most is something like Vanish puts you in stealth for 1 second minimum no matter what else happe

Hunger for Blood, a talent in the Assassination tree, is there to increase a rogue's damage in PvE without making it much better in PvP.

Long-term we want it to be a more reactive ability -- something you use depending on the situation but use often in a fight, and not just a passive damage buff that requires a lot of management. Long-term we’d also like to get it back into PvP.

As for Shadow Dance, it is simply said that there's no going back to what it was before.

The repeated snare-breaks from chain-Vanish were way too good and basically made the rogue immune to snares and roots for the duration of Shadow Dance. It wasn’t intended to be Bladestorm.

The latter half of the interview focuses on the rogue's survivability, weapon swapping, and the use of axes in 3.2.  Crowd control for a rogue is invaluable to its survivability,

Rogues are probably too survivable when they can apply all of their crowd control to a single target and much too squishy when they can’t.  [...]  Chaining crowd control and countering crowd control is a huge part of PvP that’s fun for a lot of players and we don’t want to remove that. On the other hand, we often run into problems with the rogue where we can’t diminish or change the DR on crowd control because then the rogue just takes damage and dies.

Ultimately, weapon swapping in order to apply different poisons is a burden.  Although an interest is expressed in changing the macro-only mechanic of swapping, nothing will be changed unless more classes can benefit from a new mechanic.

Lastly, the use of axes is mostly an itemization issue supported by lore.

Rogues are supposed to be the masters of melee weaponry and there’s extensive support in classical literature for brigand/swashbuckler/lightly armored warrior types using axes

The Q and A closes with a few questions about class specific quests.  Will we see more Ravenholdt quests?  The answer is no for now.  Read the full Q and A for all the details.

More About: P2P · Fantasy · WoW

Comments

Name:


Comments:
characters left

NOTE: Do Not Alter These Fields:

Vancouver 2010
Get exclusive coverage from Examiners on the Winter Games in Vancouver.

Recent Articles

Tuesday, February 9, 2010
Lineage II free trials are back. Whether you've never been to Aden or you need a quick glimpse of the changes made there, the free trial is the …
Tuesday, February 9, 2010
It was just a few weeks ago that we all heard about Everquest 2 adding PvP battlegrounds. Three new maps will be added on February 16, 2010 for …

Help me get my work out there

Other sites where you can find my writing