
With so many first person shooters on the market, when developing one, you need to come with something no one else has done. You need to come with an original idea and some gameplay elements that are inventive and innovative. On paper, that’s what Darkest of Days looked like. You play as a civil war era veteran who is saved my time travel. You’re taken to the future and given missions to change things in the past and rearrange history. And yes, you can take weapons from the future and head back to the past to blast on fools. Nice concept right?
You start as part of General Custer’s army as they battle Native Americans in the historic battle at Little Big Horn. Yes, you begin by blasting on Natives as they overrun you and the rest of Custer’s crew. Other than the awkwardness of killing Native Americans in a video game (Gun anyone?), from the outset the gameplay feels like a run-of-the mill first-person shooter and it’s not a very good-looking game. As far as gameplay, there’s nothing new here. The look of the environments and characters animations are boring and uninspired and honestly, it feels like a PC game from 2000.
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Yes, you can bring weapons from the future to the past, but the enemies don’t seem to notice it. They basically walk around like zombies, shooting in every direction, even if you’re right next to them. Plus the game only goes to two war eras, the Civil War era and World War 2. It gets kind of boring after finishing a few missions.
So while the idea and plot of the game is first rate, the execution is just poor. It’d be best to skip this one all together.
Q’s Rating: 2 out of 5
IGN: 3.6 out of 10
Gamespot: 4.5 out of 10