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NCAA Football 10 patch 2 details

August 25, 9:28 AMGames ExaminerDaniel Nations
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NCAA Football 2010 has a lot of great new features that will really open up gameplay.

Are you stuck waiting for the progression bug to be fixed before starting your dynasty? You might be waiting a while longer. Details of NCAA Football 10 patch 2 have been released, and there's nothing in the patch notes about two major issues: progression or fatigue.

The player progression bug causes players to progress too much in dynasties, especially for the top teams. This means that even three star recruits can make it into the 90's in overall, thus making recruiting less important and making teams much more uniform. This bug was considered a dynasty-stopper for many, who have been waiting for the patch before starting their online or offline dynasty.

And, unless it was simply left off the patch notes, they'll be waiting even longer.

The patch also neglects the fatigue issue, which is a bug whereby most players on the field do not become fatigued and get subbed out of the game. This is less of a show-stopping bug, but still an important part of the game.

A number of good fixes did make it into the game, not the least of which is a better tuned algorithm for picking the defender when switching players on defense. There are many sloppy bugs in NCAA Football 10, and this one was one of the most annoying.

Another nice thing to see is some offensive line improvement, specifically a better AI for those pulling linemen. No word on whether they fixed the non-pulling linemen twiddling their thumbs while a linebacker runs past them, but any fix on the line is a good fix as it's one of the more broken areas of the game.

Press coverage has been tweaked too. Receivers will now try to release to the proper side for their routes, which should help out on press coverage being a bit too powerful because it can blow too many routes.

And for those who love tweaking sliders, they've tuned the run blocking slider to have a little less effect on kick returns, so you can pump up the CPU run blocking to give the computer a better run game without worrying about the computer taking every kick back to the house.

Here's the full list of details for NCAA Football 10 patch 2:

  • Player Lock in Online Games will now move the camera behind the locked player (like Offline games)
  • Greatly increased the quality of uploaded videos
  • Fixed an issue with penalties on a change of possession in Overtime
  • Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations
  • Tuned holding chances on Field Goals and Extra Points
  • Fixed a couple pass coverage issues with Wild Cat plays
  • Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense
  • AI Tackle slider is now more effective
  • Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders
  • Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier
  • Tuned the CPU ball carrier to make some smarter choices
  • Fixed a bug where the CPU would high step at inappropriate times
  • Tuned player switching logic to give a more appropriate player
  • Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce
  • Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early
  • If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.
  • Fixed a bug where sometimes the clock would continue to run after hold on an extra point
  • Forward pitches are now correctly tracked as passing and receiving yards for the players involved
  • Receivers will now try and release to the appropriate side of the defender based on their route
  • Fixed some problems that were causing defensive players to not always get back in time during hurry up plays
  • Reduced the effect of the Run Block Slider on special teams plays
  • Tuned how effective the slant route for running backs out of the backfield was
  • Tuned how far away diving sacks will start from
  • Fixed an online grieve with pausing the game
  • Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect
  • Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.
  • Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected
  • Fixed and issue where Punt was not the default selection on 4th down and punting distance
  • Off-centered single digit jersey numbers are now centered correctly
  • Fixed a crash in Custom Stadium Sounds when the list of files was too long
  • TeamBuilder teams with & in the name can now be searched properly
  • Fixed an issue where the "Online Dynasty Servers are Down" pop-up was showing up incorrectly

NCAA Football 2010 gameplay tips
NCAA Football 2010 recruiting tips
NCAA Football 2010 review

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