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Ok, so not exactly the next day post that I had originally planned on but I digress. So last I left off the relative ease at which you can progress in most MMO’s today was discussed briefly, however, I would like to touch up more on that topic. The MMORPG genre really hasn’t been around that long if you think about, possibly dating back to the days of Ultima Online which came out in the late 90's. Back then game mechanics such as pvp and end-game raiding wasn’t exactly as polished as today’s current crop of MMO’s. Let’s face it, one of the major draws for playing a game like Ultima Online wasn’t raiding or pvp; the main draw of playing that game was submersing yourself into a fantasy world and interacting within that world with other players. What I’m trying to get at is that early on with all games, mechanics of ‘how to’ usually aren’t as polished and made things more fun when only a handful of players could truly master a class. After changes are made to better your class functions and more people begin to get better at the class that you figured you took the time out to master then there is bound to be backlash as to why they made your class ‘easier’ to play. Hardcore players are masters of their class, whether it’s broken or not they find ways around limitations and understand how best to use their abilities in all aspects of the game.
So what’s a hardcore player now? I’d say someone who not only understood their class but all the other classes as well and how their functionality and game mechanics was best suited with yours and others. Are they people that spend hours raiding? Sure, but after they finally get down a dungeon or pvp environment they probably spend less time playing than most guilds. A four hour raid three times a week for most guilds is usually a three hour full clear for those higher up guilds so in the end no, they usually aren’t on as much as you think. Hardcore or not enjoy yourself and if you get a chance go outside and see this world for a little bit. But only for a little bit.