
Seahunter Behemoth Level 11 Elite Brute
Huge natural beast XP 1,200
Initiative +7 Senses Perception +12; low-light vision
HP 282; Bloodied 141
AC 23; Fortitude 25; Reflex 22; Will 22
Saving Throws +2
Speed 2, swim 8
Action Points 1
m Bite (at-will; standard)
Reach 3; +14 vs AC; 3d6 + 5 damage, and a large or smaller target is pulled 1 square and grabbed (until escape). The first time in a round that the behemoth misses with this attack, it may make another Bite attack as a free action. The behemoth cannot make Bite attacks while grabbing a target.
M Clamp and Drag (at-will; standard)
Usable only against a target the behemoth is grabbing; +12 vs Fortitude; 3d6 + 5 damage, and the behemoth may shift 2 squares through water, pulling the target with it. Miss: Half damage, and no shift or pull.
M Raging Behemoth (at-will; immediate reaction, when the behemoth is hit while bloodied)
The behemoth makes a Bite or Clamp and Drag attack.
Savage Predator
A seahunter behemoth gains a +5 bonus on damage rolls and Perception checks against bloodied targets.
Alignment Unaligned Languages —
Str 24 (+12) Dex 15 (+7) Wis 15 (+7)
Con 21 (+10) Int 2 (+1) Cha 9 (+4)
The seahunter behemoth is a massive ocean predator, always on the hunt for food. It propels its large body through the water with four flippers, and its neck is as long as its body.
Seahunter Behemoth Tactics
Once a seahunter behemoth detects potential prey, it pursues the target until within biting range. After getting hold with a bite, spends its action point and uses clamp and drag to pull its newly-acquired meal down deeper to be enjoyed.
Seahunter Behemoth
A character knows the following following information with a successful Nature check.
DC 18: Seahunter Behemoths are territorial predators that attack intruders, and especially potential prey. They are known to have a keen scent for blood, and bleeding targets seem to further their tenacity.