Today’s high end games require enormous graphic processing power – beyond the ability of mobile devices and many PCs. And even if the performance is there, the power requirements dramatically reduce battery time. But today at CES, AMD announced a solution that in some ways brings us back to the days of mainframe computers, except no mainframe was quite like this.
AMD’s forthcoming “AMD Fusion Render Cloud” is a supercomputer technology expected to break the one petaFLOPS barrier (that’s a thousand trillian floating point operations per second) using 1000 graphics processors to run a million compute threads. This cloud platform will allow games developers to perform the computationally intensive graphics operations on the cloud, streaming photorealistic HD graphics to the device as the game plays.
From a user’s perspective, any phone capable of streaming video would now be capable of playing the most advanced games without the need to install a large software package, and without the power demands of complex 3D graphic processing. Even home computer users could benefit as low end netbooks and PCs could run the latest games without upgrading to high performance graphics cards (which often require upgrades to system power supplies as well). Game vendors can benefit as well, as they would no longer have to target specific graphics cards or even operating systems.