Originally announced back in 2007, Borderlands is the new title being developed by Plano-based Gearbox Software for the Xbox 360, PS3, and PC. The game is being touted as an innovative first-person shooter/RPG hybrid, with online four player cooperative multiplayer to boot. From its initial announcement, Gearbox has bet on the fact that Borderlands includes literally hundreds of thousands of different procedurally generated guns as a unique feature that will interest hardcore shooter and RPG fans..jpg)
The game has suffered a somewhat bumpy road thus far, enduring numerous delays and a momentarily controversial graphics overhaul from a realistic to a more abstract, or ‘concept art’ style. The road appears to be clearing, however, as Gearbox recently announced a likely October 2009 release for Borderlands. The announcement comes after a solid showing at this year’s E3. Gearbox debuted a slick new trailer, and the game received very positive attention from the press, including a nomination for Best Xbox 360 Role-Playing Game of E3 from IGN.
As a very ambitious original IP, Borderlands represents a bold new step for Gearbox, which has previously earned critical and commercial success with its World War II series Brothers in Arms. It will be interesting to see if Borderlands can find similar success among the crowded list of big-name shooters slated for release by the end of 2009, such as Modern Warfare 2 and Halo: ODST. It seems certain, however, that Gearbox has put admirable effort into creating a fun, fresh take on two often stale genres. There is large demand for both shooters infused with RPG elements, and for polished cooperative experiences (Fallout 3 and Left 4 Dead serving as clear evidence of this). Perhaps its breadth of enticing features will be Borderlands’, and Gearbox’s, ace-in-the-hole.