
Two Worlds had more than a rocky start. Many gamers were upset with the lag, lack of support, and general unfinished feeling the game gave initially.
I played Two Worlds when if first came out on Xbox 360. I had the same reaction as most people. After a long time I picked up the game on PC and had more fun in its multiplayer than I ever thought possible.
Basically, Two Worlds 2 could be awesome if you give it a chance. In the press release below we find out that the title will release in the coming winter. It's also of importance to note that it says "next-gen consoles" and not just Xbox 360.
Karlsruhe, 3rd July 2009 – in the coming winter, the role-playing world of Antaloor will once again open its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide sales success of the game’s famous predecessor, TopWare Interactive will once again open a radically new chapter in the fantasy world of Reality Pump.
“Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.
The story of “Two Worlds II” is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.