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Having a hard time with that level? Nintendo's Demo Play finishes the game for you


She's happy she can finally beat Ganondorf.

Nintendo has been getting a lot of hate these days. Ever since the launch of the Nintendo Wii and the birth of casual market titles galore, hardcore gamers have felt that their beloved company has been leaving them behind for "new money." Many think that their lack of hardcore titles and overabundance of mediocre titles that are chock full of regurgitated mini games shows that they are far more interested in pulling in new customers instead of making their hardcore fans satisfied.

Even though I was constantly buried in shovelware, I was one of the few people who tried to stick up for my favorite company by standing by the fact that Nintendo hasn't changed, we have. I never wanted to believe that Nintendo had turned their backs on the hardcore gamers who have been paying copious amounts of money to them for the past twenty years. I had faith that Nintendo game designer, Shigeru Miyamoto had something up his sleeve for all of us loyal gamers.

It's getting so much more harder to have faith, these days.

Nintendo recently announced a new mode in their games called "Demo Play." Miyamoto has revealed in an interview that this new mode is to be built into upcoming Nintendo Wii titles, a system whereby the game plays for you at your command.

"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready," Miyamoto says. "And yes, we're looking into this for future games, too."

I get where Miyamoto is coming from. He doesn't want people to get frustrated with a certain level and have to play it multiple times before just giving up on the game all together. I understand that but honestly, where is the drive? Why even play a game if you can just breeze through the majority of it if you wanted with "Demo Play?" Where's the challenge of continuously trying to exceed a tough boss and feeling immensely victorious afterwards?

The good news is that this mode will be optional.

There is not enough information to draw conclusions about how this mode is exactly going to work, just yet. Even if there was, no one really knows how it will fit into a game until they actually use it. Hopefully, what is really going to happen is that this isn't going to make games easier, but instead make them harder. With this new feature, Nintendo has the opportunity to make super hard games in which everyone can play. Casual gamers will skip the hard parts while hardcore gamers play them. Maybe, this will just work out for everybody.

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Dallas Video Game Examiner

Being an avid gamer, Anjelica has an animated eagerness for spilling pixelated blood and a never-ending appetite for slaughtering moving polygons....

Comments

  • Anonymous 2 years ago
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    I heard about this a year ago when some people noticed the patent (Kotaku.com). Supposedly it doesn't play the game for you, but shows you. Recently in an interview with Miyamoto (Kotaku.com) about 'demo play' he said that there would be 3 options; one, the game would show you by controlling the character, but when you quit you will be playing before you got stuck (i.e. you can't save after the game helps you. Two there will be a video that plays in the corner of the screen so you can watch what you have to do, and last, I can't quite remember, but I think it gives you step by step instructions on how to get by the part you are stuck on. So essentially, this 'demo play' is like an in-game guide or walkthrough, but instead of going online, its already in the game. I actually like the idea because, like you said it is optional, so I can play a hard game, but for the more casual players than won't be as frustrated and can continue to play.

  • RiotMonster 2 years ago
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    Yeah, I remember when they noticed that patent on Kotaku and I definitely do like the idea of them basically "cutting out the middle man" ie: video game help sites and guides. Btw, thanks for your input.

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