The game consists of a dice cup, the instructions, and thirteen dice. The specialized dice come in three colors; six green, four yellow, and three red. Each die has three symbols representing the fate of human victims. Brains represent people your zombie ate, good for you. Footprints represent people who successfully fled this time. The blast represents being hit by a shotgun; that’s bad. Green is the safest with three brains, while red has only one brain and three shotgun blasts. The goal is to get thirteen or more points (brains) over a series of rounds with each player taking a turn.
Players roll random dice in bunches of three. After each roll they count and keep brains and blasts. Having three blasts means their turn ends with zero points no matter how many brains they have. Dice with footprints are kept and rolled with the next bunch, if there is a next bunch. It’s possible to be out on your first roll (three blasts) or to have to reroll all three dice (three footprints). Players can quit after a roll and add their total collection of brains to their score. Once a player’s done, it goes to the next player. Once a player gets thirteen or more points, all players who haven’t gone that turn get one last opportunity to equal or exceed the current score.
Some refer to it as a “press your luck” game, a mini-genre I enjoy. Players can’t effect each other so no hurt feelings, casual players only have to pay attention on their turn, and it‘s easy to teach.. It’s better than Cthulhu Dice but not top tier. Makes me wish Examiner had half stars for ratings. I brought it to a family gathering and it went over well. Some found the dice cup narrow and I find the cup material sub-par, but those are minor complaints.
Zombie Dice retails for $13.13. The website has FAQ and links to an Ipod and Windows phone version of the game. I recommend it if you have a chance. Happy Halloween and I’ll see you next time.