It had been a while from when I first heard of XCOM: Enemy Unknown to when I first got a chance to play it. I had heard many good things, the most exciting of which was its turn-based nature.
Many popular games favor the excitement that comes with live action, riveting graphics and split-second reactions. Few turn-based games seem to make people’s top lists, and as such, often have lower budgets. XCOM has captured the strategic benefits of a turn-based game while boasting an appearance not found in many others in the same category.
The gameplay is flawless; its smooth simulation of combat is something that one simply has to experience for one’s self. I was truly surprised at how seamless they made a turn-based system feel. In my opinion, the game’s only flaw is in its story.
XCOM features an incredibly cliché set of characters and a storyline that some may consider classic but I tend to see as trite. The aliens look like the first image that pops into one’s head when one hears the word and none of the events carry with it any surprise.
Despite the game’s imaginative flaws, one can easily get lost in the strategy and gameplay and forget that there will be a cut-scene with a generic military general and/or a Russian female scientist after you complete the mission. At the very least, XCOM warrants one play-through.