WWE 2K14 is finally here to quench the wrestling hunger of the masses, but does it live up to the marketing hype behind it? Truthfully, the experience does not sway one ounce away from last year’s title WWE '13. All of the new content in this game is so minimal in terms of innovation or any hint of progression that it could’ve been done as a DLC for WWE '13. There are a few bright spots in the game, like the inclusion of The Shield making this year’s roster, a deeper creative suite and some legends filling in for nostalgic purposes.
Legends aside, the main selling point of the game “30 years of WrestleMania” does very little to alleviate the $60 setback. The more important aspects of the game are completely ignored, the graphics and gameplay. Aside from minor animation improvements, the visuals of the game has not changed since Raw vs. SmackDown 2009. The sub-par graphics make the character models look clayish and some even manage to stray far from their real life counter parts.
The game’s core engine has not seen any modest improvement in any of the contemporary iterations of the series. The voice acting is downright deplorable, the match calling system seems to be broken. Commentators called moves and spots not accurate with what was transpiring on the screen, you also have to take the dismal performance of Michael Cole with a grain of salt. The saving grace of the play by play schematic happens when good Ol' JR is allowed to mutter a few words on commentary.
According to the 2K Sports marketing machine, this game bolsters the most robust roster of any wrestling game in the series. However, that fact is rapidly nullified when you sit for a few hours and play the game. The repetitive nature is quickly onset, and so is buyer’s remorse. 2K Sports and its parent company Take Two Interactive should know there is a reason why THQ Inc. went out of business. Axe developer Yuke's, and build the franchise from the ground up, loyal wrestling fans deserve better.