Social games often imitate real-time strategy games. World at Arms is no exception. Like many of its counterparts, it does not contain the most important part of RTS games. Players cannot send troops to attack other player's bases. PVP combat does take place, but it is simply a matter of tactics.
World at Arms starts by requiring the user to build several key buildings. He starts by constructing mess halls, barracks, and other simple building. The mess halls provide money, the barracks train soldiers, and each plot of land comes with its own nuclear power plant, command building, and hospital..
While the base building element is simple , it takes time to build up a base that can provide a decent army. It takes several hours to complete some buildings, and some structures are only available through the use of medals. Medals are only one type of premium currency. Hearts are the second. Hearts can be earned only through game play.
Many social games involve experience grinding, but the designers tried to keep the game moving fast. Even with its failure to properly imitate a real-time strategy game, World of Arms more polished than another more recent social game based off a long-running cartoon. It earns three out of five stars.