Thief: The Dark Project is a first person stealth game developed by Looking Glass Studios and published by Eidos Interactive. The game was released on November 30th, 1998. The story follows master thief Garrett as he uses his talents and skills he learned from the Keepers and steal from all the wealthy citizens of The City. Should this game stay in the dark or should it be exposed for the “taffer” it is?
Graphics-If there is one word to describe the graphics, it would be dark, and lots of it. The player should get used to it because there isn’t a mission that is bright, but at the same time, works in this game’s favor. After all, if the game was bright and well lit, then it wouldn’t be stealthy, now would it?
Sound-Sound is one of the game’s stronger points. Every single piece of audio, from footsteps to the screaming of a killed guard are all well done, and really adds atmosphere to the game.
Gameplay-For most gamers, it takes some getting used to because the emphasis isn’t on brutality, but being stealthy. There’s a reason this game is called ‘Thief’, and not ‘Warrior’. What sets this game apart from ‘Metal Gear Solid’, which was released two and a half months earlier, is the stealth gem. This is a helpful tool because it makes stealth slightly easier. If the gem is completely lit, then you’re exposed, but if it goes solid black, the enemy won’t know you’re there. The vast majority of objectives are to steal some artifact, but there are a few missions that add extra stipulations, like not kill anybody, or steal a certain amount of goods.
Multiplayer-This is a missed opportunity for this game. A co-op mode/competitive mode mix would’ve been a nice touch, as it would emphasize on teamwork, and who can steal the most loot.
Overall-Thief: The Dark Project is a classic stealth game that has aged well. It is still worth playing to this day.
You can get Thief: The Dark Project from the following sites
Steam: Click here.
GOG.com: Click here.
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