Thief II: The Metal Age is the second game in the Thief series, which is developed by Looking Glass Studios and published by Eidos Interactive. The game was released on February 29th, 2000. The story picks up where the first game left off, as Garrett is now in what the game is called ‘The Metal Age’ because technology has been introduced into The City. Is this new “technology” worth introducing, or should it all go to scrap?
Graphics-On the outside, the character models do look slightly better, but at the same time, the graphics look dated as some of the polygons look rough and unclean. The environments don’t look as impressive because most of the time you’re in an urban setting and seeing it again and again gets tiresome after a while.
Sound-For the most part, the sounds remains unchanged, but then again, why take a chance at doing something new and risk making it worse?
Gameplay-Like sound, unchanged, but now has a heavier emphasis on stealth gameplay, which for some can make the game harder, but for some, makes it easier. Gameplay is a tossup, and really depends on the player’s tastes.
Multiplayer-This game missed the opportunity. If multiplayer was introduced in the first game with at least two modes, then this game would’ve introduced at least one or two more modes (for example, a ‘Scavenger’ mode, where the object would be to find a particular artifact first, and bring it back to the start. Another example would be ‘Time Attack’, where players would take turns to see who can complete a mission the fastest.)
Items-Several new items are introduced in this game, including the remote eye, which allows the player to see what’s ahead, vine arrow which works like the rope arrow, except on metal surfaces and several new potions.
Overall-Even though this game is good, it really doesn’t leave quite the impression that the first game did, and that’s a real shame.
You can get Thief II: The Metal Age from the following sites
Steam: Click here.
GOG.com: Click here.
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