Being a gamer living in a house full of gamers has perks. For example, I never have a shortage of willing opponents when it’s time to check out a new game. Having a roommate who is also a fan of the writing of H.P. Lovecraft is especially convenient when playing Call of Cthulu.
Published by Fantasy Flight this living card game has everything a Lovecraftian horror fan needs for a good time; mafia thugs, G-men, insanity rules, and antagonists with unpronounceable names. Players build decks out cards which are split between 7 factions, which can be mixed in any combination. Once both players have drawn their hands battle is done to control story cards which are laid out in the middle of the table. Resolving battles is a fun process of engaging some writhing mass of tentacles, horns, and teeth as you try to figure out what the heck is going on and maintain your sanity.
Call of Cthulu comes with a good mix of cards for each of the factions which my roomies and I had little trouble combining into three reasonably competitive decks for round robin tentacle waving. Instructions are clear and easy to understand for the first timer and if we can figure them out anyone should be able to.
If you enjoy doing battle with, or hanging out with the things that go bump in the night then Call of Cthulu (we think the call is “fwoop”) is definitely worth a look, and if you play your cards right you can even bring forth the great old one himself to send your opponent running for a padded room.